
A PS3 Code: Veronica X HD port with interpolation, speedrun tools and a modern combat HUD. Requires your own supported PSN release.
Before you start
- Platform
- Windows 10/11 x64 · Direct3D 12
- How to start
- Download
- Game files
- Bring game files
File requirements
Your own PS3 PSN base release 01.00: NPEB00553 (EU), NPUB30467 (US) or NPJB00135 (Japan), with PARAM.SFO and USRDIR/EBOOT.BIN. EU/US also require the purchasing account’s .rap license. Updates and disc editions are unsupported; the launcher does not open PKGs directly.
Based on public documentation; full builds and playthroughs have not been tested. Project documentation
What it recreates
Uses ps3recomp to translate PPU/SPU code and replace PS3 services with a Windows/Direct3D 12 runtime. This fan project is independent of Capcom and Sony and distinct from the PS2 enhanced port.
What’s different
Adds optional 60 fps pose interpolation, frame generation, SRT/LiveSplit support, practice saves, character swaps and configurable combat HUD/equipment shortcuts.
What you can use today
v1.1.11 provides the Windows PC archive and a PKG extraction tool, improves launcher startup and texture switching, and keeps optional texture downloads separate. The US game was used for the build; European/Japanese identities were checked by filenames, not play-tested. Supply your own PS3 PSN game files and required licenses. Optional third-party/AI-upscaled texture packs have separate rights and are not covered automatically by the port code’s MIT license. RemakeList has not built or played it.
Sources & notesSources checked:
AI / REA provenance Partial AI-assisted development
The README explicitly credits Claude and OpenAI Codex as development assistants.
Author’s AI development disclosureREADME, release attachments and license status checked on 28 October 2026. Gameplay claims are the author’s; RemakeList has not run the game.
Sources checked: 2026-10-29 · Based on public documentation; full builds and playthroughs have not been tested.