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Generals Zero Hour for Mac, iPhone & iPad — Author-provided interface screenshot

An Apple Silicon Mac, iPhone and iPad port of Generals: Zero Hour built on EA’s source release and GeneralsX, with RTS touch controls. Bring your own game files and follow the Mac build and signing workflow.

Before you start

Platform
Apple Silicon Mac / iPhone / iPad
How to start
Build required
Game files
Bring game files
File requirements

Own retail or Steam Generals Zero Hour files, a compatible Apple Silicon Mac and the documented build tools are required. The code license grants no rights to the original game, artwork or commercial data.

Based on public documentation; full builds and playthroughs have not been tested. Project documentation

What it recreates

Extends GeneralsX and EA’s released engine source with Apple mobile integration and engine fixes.

What’s different

Adds RTS touch gestures and a DirectX-to-Metal graphics path through DXVK and MoltenVK.

What you can use today

Follow the Mac source-build guide; iPhone/iPad additionally require Xcode and Apple signing. The author reports campaign and skirmish play. This is a source-build workflow, not an official EA mobile release. Game data and signing are separate prerequisites.

Sources & notesSources checked:

AI / REA provenance Partial AI-assisted development

The author explicitly documents AI-assisted development; this does not establish that the entire project or its upstream work was generated by AI.

Author AI-development disclosure

The author’s README documents setup, supported game data, limitations and actual project screenshots. These are author-reported checks. Installation and gameplay were not tested by RemakeList.

Sources checked: 2026-10-19 · Based on public documentation; full builds and playthroughs have not been tested.

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