
An experimental Windows port built from your own European PS3 God of War: Ascension disc. The author reports reaching the first level and first boss, not a complete playthrough.
Before you start
- Platform
- Windows 10/11 x64 · manual source build
- How to start
- Build required
- Game files
- Bring game files
File requirements
Supply your own lawfully obtained European BCES-01741 version 1.00 disc data, including a locally prepared EBOOT.ELF and any required personal keys. Optional Brazilian Portuguese content is built from your own US disc. No game files or keys are supplied.
Based on public documentation; full builds and playthroughs have not been tested. Project documentation
What it recreates
Translates PS3 PPU and SPU code into C++ using a patched ps3recomp runtime. It can use RPCS3’s RSX renderer or an experimental D3D12 renderer. This fan project is unaffiliated with Sony or Santa Monica Studio.
What’s different
Adds a multilingual launcher, keyboard/mouse and controller mapping, resolution and graphics options, save backups and local mod recipes.
What you can use today
No release package is published. Build manually with Visual Studio 2022, CMake, Ninja, Vulkan SDK, patched ps3recomp and a local .env; the author estimates 20–40 minutes and 16 GB RAM. Windows is the documented tested route; macOS is paused. Low performance, rendering duplication and SPU-job stalls remain, and later levels are not established as playable. RemakeList has not built or played it.
Sources & notesSources checked:
Reviewed first-party repository metadata, README, release or build information and license scope on 28 October 2026. Features and compatibility are author-reported; RemakeList has not downloaded game binaries, built or played this project.
Sources checked: 2026-10-28 · Based on public documentation; full builds and playthroughs have not been tested.