
A playable native Forza Horizon preview built locally from your Xbox 360 disc, with desktop and Steam Deck routes, graphics options and owned-update support. Android remains alpha.
Before you start
- Platform
- Windows x64 / Linux x86-64·SteamOS / macOS 13+ Apple silicon / Android 13+ alpha
- How to start
- Build required
- Game files
- Bring game files
File requirements
Supply your own USA retail Xbox 360 Forza Horizon disc (MS-2505, title ID 4D5309C9) or supported unmodified extracted folder, with owned TU4/DLC separately. First build takes an author-estimated 20–60 minutes and about 30 GB free space. Desktop graphics require Vulkan 1.3. Android alpha needs Android 13+, Vulkan 1.3 and is tuned for Snapdragon 8 Gen 2+ with 8 GB RAM.
Based on public documentation; full builds and playthroughs have not been tested. Project documentation
What it recreates
Uses ShiftGlue, a ReXGlue fork, to translate your Xbox 360 PowerPC program to C++ and compile it locally, with a Vulkan renderer. Downloaded launchers contain no game or generated game executable.
What’s different
Adds graphics and frame-rate options, save backups, owned-DLC import and a native Steam Deck route. v0.7.1 fixes Windows setup under non-ASCII user-folder names; v0.7.0 also improved DLC import and setup on Android, Mac and Deck SD cards.
What you can use today
v0.7.1 provides Windows, Linux x86-64 and Apple silicon Mac launchers. Each compiles the game from your own files; updating rebuilds it while retaining saves/settings/DLC. Android has no ready-made release APK: build it on your PC through the launcher, then transfer it to your device. Rendering faults and slowdowns remain. AMD/Intel PC GPUs are not yet qualified; v4 on Linux/Mac has scripted-route testing only. Android is alpha, with non-Qualcomm GPUs opt-in. DLSS is Windows-only; DualSense over Bluetooth or off Windows is untested. Community UDLC has limited car coverage and separate content rights. RemakeList has not built or played it.
Sources & notesSources checked:
Checked README, BSD-3-Clause license, v0.7.1 packages and the inherited v0.7.0 limitations on 28 October 2026. Download availability is verified; runtime and performance claims remain the author’s.
Sources checked: 2026-10-28 · Based on public documentation; full builds and playthroughs have not been tested.