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pokerecomp — Author-provided interface screenshot

A Godot reimplementation of the first two Pokémon generations with modern display and control options. Reads game content from your own supported GB/GBC ROMs.

Before you start

Platform
Windows x64/ARM64; Linux x64/ARM64; macOS; Android; iOS; Switch homebrew
How to start
Download
Game files
Bring game files
File requirements

Use your own supported, hash-matching Red, Blue, Yellow, Gold, Silver or Crystal ROM revision. The engine package does not include the original games.

Based on public documentation; full builds and playthroughs have not been tested. Project documentation

What it recreates

Reimplements the games in Godot 4/GDScript. Despite its name, this is a rewritten engine, not static recompilation or a Game Boy emulator.

What’s different

Adds desktop/mobile controls, extended map display, smooth scrolling, save tools and challenge modes. v0.1.86 changes save-export file selection while preserving existing saves.

What you can use today

v0.1.86 publishes desktop builds, Android APK, unsigned iOS IPA and Switch homebrew package. iOS requires personal signing/sideloading; Switch requires an existing homebrew environment. Generation 3 is experimental and not playable. Unsupported ROM revisions are rejected. Apple packages are not a normal App Store release; macOS builds are ad-hoc signed, and free Apple-account iOS signing commonly needs renewal.

Sources & notesSources checked:

Checked current first-party README, repository/license information and available release notes/assets on 28 October 2026. Features and compatibility are author reports; RemakeList has not installed, built or played the project.

Sources checked: 2026-10-28 · Based on public documentation; full builds and playthroughs have not been tested.

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