
An independent browser RTS engine for Red Alert 2 data, currently focused on a Soviet single-player skirmish development slice.
Before you start
- Platform
- Browser · local development server
- How to start
- Build required
- Game files
- No files to supply
File requirements
Classic mode needs legally owned RA2/YR files. Original mode uses repository-authored assets and needs no original game; the modes remain separate. Requires Node.js 20.19+ and a local development server.
Based on public documentation; full builds and playthroughs have not been tested. Project documentation
What it recreates
Vanguard is an independent browser RTS engine built for Red Alert 2 and Yuri’s Revenge data, currently focused on Soviet single-player skirmishes.
What’s different
The engine runs in the browser and separates Classic mode, which uses original game data, from Original mode, which uses repository-authored assets. AI contributes to development and some assets.
What you can use today
This is a development slice with no formal release, requiring Node.js 20.19+ and a local development server. Classic mode needs lawfully obtained RA2/YR files; Original mode needs no original game. Allied forces, netplay and Yuri gameplay are not complete, so this is not a full Red Alert 2 recreation.
Sources & notesSources checked:
AI / REA provenance AI development / some assets
The roadmap documents Claude orchestration and Opus development/verification agents. ASSETS.md distinguishes model-generated images/TTS from procedural sound and unit sprites. AI participation is established for development and some assets, not every asset.
Development scope and AI processThe README identifies independence from OpenRA, RA2/YR file compatibility and two asset modes; docs/ROADMAP.md limits the current scope to Soviet skirmish.
Sources checked: 2026-10-12 · Based on public documentation; full builds and playthroughs have not been tested.

