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CTRPad — Author-provided interface screenshot

An Apple-platform integration of CTR Native and CTR-ModSDK for the original Crash Team Racing, with touch controls and local disc import. Build a personal app through PadMint on Mac, or use its GitHub Cloud Build for iPhone/iPad.

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Before you start

Platform
Apple Silicon Mac (macOS 11+) / iPhone / iPad (iOS/iPadOS 15+)
How to start
Build required
Game files
Bring game files
File requirements

Import your own compatible NTSC-U SCUS944.26 single-track raw MODE2/2352 BIN, starting at byte zero. Select the BIN, not the CUE; cooked ISO, CHD and archives are unsupported. Local Apple builds need the documented build/signing tools; iPhone/iPad cloud builds use the documented signing route. The code license does not cover original game data or artwork.

Based on public documentation; full builds and playthroughs have not been tested. Project documentation

What it recreates

Integrates CTR Native and CTR-ModSDK into a native Apple app for the original PlayStation game.

What’s different

Adds touch controls, local disc import and resolution options. It targets classic CTR, not Nitro-Fueled.

What you can use today

v0.2.4 fixes iPad landscape startup and touch-control layout. Releases contain only a PadMint recipe and checksum, not an app. Build on an Apple Silicon Mac, or use PadMint’s GitHub Cloud Build for iPhone/iPad without a Mac; import your own supported BIN after installation. Keep personal builds private; there is no App Store/TestFlight release. The author reports Mac/iPhone/iPad gameplay and a physical iPad fix check, while broader gameplay, controller and local-multiplayer coverage remain incomplete. RemakeList has not installed or played it.

Sources & notesSources checked:

AI / REA provenance Partial AI-assisted development

The author explicitly documents AI-assisted development; this does not establish that the entire project or its upstream work was generated by AI.

Author AI-development disclosure

Reviewed the README, v0.2.4 metadata/assets, GPLv3 license and RIGHTS_AND_LICENSES.md on 28 October 2026. The release includes a recipe and checksum only; its iPad verification and build checks are author-reported. Original game data is imported locally after installation, outside the code-license grant. No RemakeList runtime test was performed.

Sources checked: 2026-10-28 · Based on public documentation; full builds and playthroughs have not been tested.

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